Black Ops 2 will embrace the perks mechanism, so players can enhance abilities and use the upgrades as a tactical advantage - completely different combinations for single player vs multiplayer.
Here are the tiered perk combinations coming up in Black Ops 2, based off the "pick 10" class creation system.
Tier 1
- Flak Jacket, player takes less explosive damage
- Ghost, cannot be seen by enemy UAV's while on the move
- Blind Eye, untouched by computer controlled perks
- Hardline, bonus points
- Lightweight - reduces damage from falls, and allows for faster movement
Tier 2
- Hard-wired, makes the player immune to counterUAV and offensive EMPs
- Scavenger, ammunition is replinished from fallen enemies, along with grenades
- Cold-blooded, makes the player resistant to targetting systems and controlled quads
- Toughness, less flinch when taking fire and damage
- Fast hands, quick weapon switch, throw back enemy grenades and faster equipment use
Tier 3
- Engineer, player can identify enemy equipment, delay bombs and re apply booby traps
- Dead Silence, makes the player silent when moving
- Extreme conditioning, run longer
- Tactical mask, flash concussion and shock charges have less effect
- Awareness, enemy movements become accented and more obvious
- Dexterity, aim faster after running, climb faster, and recover from combat better
Yeah, some pretty nasty combinations there. Nice.
Weapons
08 Oct 2012
